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Cyborg Sniper

My character design & sculpting project for my 3D & Animation Year 2 module. The theme of the brief was "Master & Creature", with this being the sculpt for the "Master". Having played a lot of Infinity around this point, I ended up desigining the character in the vein of that universe - a scifi soldier, but one with a few items grounding them towards their modern counterparts, such as the design of the gun and the muffler.

All programs were used under a student lisence.

Regarding the references:
-Hassassin Fiday is from the Infinity wargame system, which belongs to Corvus Belli.
-Tracer & Sombra references are from Overwatch, which belongs to Blizzard.
-Netrunner belongs to Fantasy Flight Games.
-Several of the facial references are of Angela Bermudez.
-I'm not sure where the rest of the references originate from, as most of them were either from images I've had saved for a long time, or from google.

The (mostly) finished sculpt. I missed the fact I hadn't symmetried the boots correctly on rendering.

The (mostly) finished sculpt. I missed the fact I hadn't symmetried the boots correctly on rendering.

Detail shots of the sculpt. I'm quite happy with how the hands came out on this one.

Detail shots of the sculpt. I'm quite happy with how the hands came out on this one.

Initial silhoutte concepts. The one I ended up developing - 7th from the end, bottom row - was only added as an offhand, last minute addition.

Initial silhoutte concepts. The one I ended up developing - 7th from the end, bottom row - was only added as an offhand, last minute addition.

Concept development overview. As can be seen, the cybernetic arm was a late edition to the design, to justify the character's absurdly large gun.

Concept development overview. As can be seen, the cybernetic arm was a late edition to the design, to justify the character's absurdly large gun.

Developed version of the female concept. The faces were a last-minute addition, and I'm intending to redo them.

Developed version of the female concept. The faces were a last-minute addition, and I'm intending to redo them.

Developed version of the male concept.

Developed version of the male concept.

The base mesh of the character.

The base mesh of the character.

Progression of the sculpt.

Progression of the sculpt.

Sample of the research and reference images I used. I think roughly 50% of them are on this sheet.

Sample of the research and reference images I used. I think roughly 50% of them are on this sheet.