A series of first person animations I did for my final year project. The project was to test how well first person animation could convey information about a character, testing aspects such as keywords that defined a character, and emotions that the character was experiencing. Set A was the most effective at communicating this, with players reading the intended character of a professional military figure, though the other two had at least some success as well.
Character model is the default Unreal Engine 4 default character. Weapon is a modified version of one found in Ying Pei Games's dark sci-fi free weapon pack on the Unreal Engine store.